Incremental tower defense for Android
Another Tower Defense
A living orb aims and fires on its own. You shape its build with every upgrade, every perk, and every boss checkpoint you clear.
Coming soon — the store listing isn't live yet.

core stats you upgrade every run
waves between every boss checkpoint
currencies you carry home: crystals and tokens
How a run plays out
Every attempt starts back at zero, but what you carry into it keeps changing.
Automatic combat
The orb tracks and fires at enemies on its own. You never aim — you just decide how hard it hits, while wave after wave closes in from every side.
Named boss checkpoints
Every tenth wave stops for a boss with a name of its own — Triangle Prime, Square Bastion — each with a dedicated health bar and full immunity to knockback.
Perks that combo
Leveling up offers a choice of perks — Poison, Execute, Bounty, Slow Field, and more. Pick two that click, like Multishot and Execute, and unlock a combo card with its own overcharged bonus. No luck with the draw? Reroll it.
Carry a perk forward
Starting a new run lets you bring one perk from your last battle into Level 1 for a price in crystals — a head start worth building toward.
Pause and review your build
Check every perk you've picked and the combo they've formed without losing progress — the arena waits until you're ready to jump back in.
Permanent upgrades
Crystals and tokens earned in battle buy permanent boosts to your starting stats, so every future attempt begins a little stronger than the last.
Missions and a running record
Every run ends with missions claimed, a personal best tracked, and a full breakdown of what you fought — so the next attempt has something to beat.
The core is waiting.
Another Tower Defense is on its way to Google Play.
GET IT ONGoogle Play